Sunday, 4 February 2018

LO4: Feedback (Frazer) (M3)

Gaining feedback: 

An important part of the creation of any media product is the gaining of feedback for the products adaption. For this reason I ,after the creation of our first draft of our trailer, decided to create a survey that would gauge people's response and help us to make a product that would more accurately suit the taste of our target audience.
Below I have left links to both the youtube video trailer of our trailer as well as the survey monkey.




Me (far right) and my team present the trailer to the class.



The trailer we presented is below: 





As well as showing the class the trailer we also sent everyone a survey using the website Survey monkey. The responses to this survey are below. 








The amincomplaint for our trailer was in the fact that the narrative was not made clear to the viewer however I believe that this is ctually a good thing as that having the trailer be non- linear makes a veiwer want to resolve the enigma shown them from the promo. This mans that the trailer being non linear and the viewer not being able to understand the full narrative through the use of the piece makes it a more effective product for its intended purpose, that being to convince an audience to pay for the final product.

After evaluating this feedback we decided that also wanted to gain feedback from our client who told us that the line of dialogue where Wayne states that "Do you know when the hit will take place?" had too much echo on it and that needsdto increase the pace.
Another piece of verbal feedback we gained stated that the ticking noise sounded poor because of the way it skipped between each individual tick.
Below is the finalversion of our trailer in which we have addressed these pieces of feedback.

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